PM3.6 - Donkey Kong - Common Subroutine 0x9019d238

  1. ChangeSubactionRestartFrame(Dash)
  2. SyncWait(1.0)
  3. if ((InternalConstantInt(PreviousAction) Equal scalar(7)))
    1. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
  4. Return